First Look 1:50
A quick tour of the four tabs: Voice, Sampler, FX and Matrix.
Short video lessons, one topic each. No talking — just the instrument, short captions and its own sound. 110 lessons.
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A quick tour of the four tabs: Voice, Sampler, FX and Matrix.
Banks, the style column, search, favorites and preview.
Four macros, mod wheel, aftertouch and velocity.
Themes, dimmed inactive controls, interface size and tips.
Choosing tables, wavetable position, 2D and 3D views.
Orbit, zoom and watch all three oscillators morph in 3D.
Switch oscillators, set their level, pan and stereo width.
Tuning, glide, phase and random phase.
Add weight one or two octaves down.
Voices, detune, blend and stereo spread.
Stack modes and chord stacks.
Detune distribution, detune patterns, a drawn pattern, random, drift and jitter.
Wavetable and warp spread, retrig or free phase, stack phase and pan law.
Three warp slots and fourteen warp types.
Twelve spectral morph types, from harmonic stretch to Shepard tones.
Use a table's formant shape for vocal, talking tones.
Clip, fold, crush and self-FM on each oscillator.
Six-way frequency modulation between the three oscillators.
Ring modulation pairs and hard sync to oscillator 1.
Phase feedback for grit and edge.
Drop a WAV: root note, start, end and loop modes.
Load several WAVs and sweep through them.
Wavetable, vocode, pitch splice or normal sample.
Grain density, size, spray, shape, scan and jitter.
Let the grains follow the note's own playhead, or stay at the position you set.
Eleven noise types (five colors, six textures) and the mini sampler.
Independent left and right channels for a wider image.
Solo, phase invert, amp envelope, filter and FX routing.
Three filter slots, serial, parallel or split routing, and source binding.
The classic filter models.
Metallic combs and vocal formants.
Smooth filter travel and phase filtering.
An overview of our number-based filter models.
Key tracking and each filter's own envelope.
Delay, attack, hold, decay, sustain, release and curves.
Envelopes 2 to 6 as modulation sources.
Draw points, curves and segment types.
Loop part of an envelope while the key is held.
Scale envelope times to the host tempo; retrigger or legato.
Fine control over every envelope.
Rate, sync, shapes and depth.
Nodes and smooth, linear or hold segments.
Grid snap, paint mode, repeat and quantize, randomize, copy and paste between LFOs.
Steps, gate, glide and ratchet.
Use an LFO as an envelope.
Control how an LFO starts and moves.
Move sound across the stereo field.
Lock LFOs to the song position.
Ready-made shapes; save and load your own.
Load your own SVG drawings as LFO and envelope shapes.
Four random sources for movement.
Two arpeggiators and their modes.
Patterns, velocity and chords.
Poly, mono, legato and voice count.
SCL and TUN tuning files and the A = 440 / 432 Hz reference pitch.
Drift and component tolerance.
Per-note expression.
Every panel of the sampler at a glance.
From the SFZ browser or by drag and drop.
Five articulation cards and the A-Z instruments list.
Drop WAVs and lay them out on the zone matrix.
Key and velocity ranges.
Root, key and velocity range, volume, pan, tuning and round robin for one zone.
Slice a loop across the keyboard.
Start, end, loop points, crossfade and disk streaming.
Borrow an oscillator's unison or granular engine for the sampler.
The sampler's own filter and IR, plus routing into the synth filters and effects.
Use the instrument's own envelope or any of the six.
Mod wheel to volume and brightness, velocity, and vibrato on the wheel or automatic.
Pitch, gain, start and timing variation; dynamics, brightness and air.
Legato modes, repetitions, divisi and articulation switching.
Pedal, drum mode, normalize, FX bypass, key range extend and more.
Drive sampler controls from LFOs, envelopes, macros and the matrix.
Source binding, order, saving and loading chains.
Threshold, range, hold and release.
Eight bands, mid / side and A / B compare.
A filter on the effects bus.
Twelve distortion types.
Control dynamics.
Ensemble modes and stereo chorus.
Synced delays, ping-pong and more.
Size, damping, shimmer, reverse and freeze.
Classic and through-zero flanging.
From two to twenty-four stages.
Bit depth and sample-rate reduction.
Ring modulation and frequency shifting.
Turn any sound into a grain cloud.
Shape attack and sustain.
Envelope-following filter.
Width, mid level and mono bass.
Keep the output under control.
A complete chain from start to finish.
Source, destination and amount.
Drag and drop, or right-click and choose a source.
Every note with its own movement, or one shared movement for all voices.
Reshape how a source drives its target.
Build your own macro controls.
Two-dimensional control and hardware mapping.
What the editor can do.
Draw single cycles by hand.
Turn a picture into a wavetable.
Shape the whole table in three dimensions.
Turn built-in 3D shapes or your own OBJ models into wavetables.
Combine layers into one table.
Edit the harmonics directly.
Build tables that morph over time.
Create tables from audio.
Twelve tones that play with your notes or as a drone, through the whole synth.
A fixed left-right detune in Hz — listen on headphones.
Fibonacci, golden ratio, Pi and 3-6-9 sets across the synth.